Eu4 trade steering

Written by Alvud NfxrgeiLast edited on 2024-07-10
In Paradox Development's Europa Universalis 4, embracing famous National Ideas can transform a nation into a g.

Transfer increase the trade value ( +5% for one merchant , increase by trade steering Except in some case : You have a bad home node and low trade power in everything. You can't transfer in your home node and have decent trade power in ascending node ( but in this case it's better to relocate your home node and transfer ).The North Sea node will always suck a huge portion of trade out of the White Sea node unless you conquer Norway and half of the British Isles. You would benefit more from conquering provinces in the Baltic Sea node to improve trade power in Novgorod, and from conquering provinces in nodes like Kiev and Samarkand that you can use to bring more ...Changelog: · New: Dark mode, (in addition to the classic Light mode) map. · New: The number of upstream nodes from each trade node is now displayed, indicating a node’s connectivity. · Change: Colours have been swapped for End Nodes and One-Exit Nodes for ease of use. · Change: End Nodes now have a unique shape so they can be more easily ...If Poland does some fuckery in the Crimean trade node with Caravan power (ugh) consider the 1000 ducats trade company investment for trade steering. But in general the 5% minimum local autonomy or the trade value increased (when the trade goods are already extremely valuable in the node) 1000 ducats investment are better.An EU4 Trade Guide focuses on teaching how Trade works in Europa Universalis IV, with a good explanation of EU4 Trade Power, EU4 Trade Nodes,... Channels Videos Games Search . ... 01:39 - Trade Power & Steering 05:57 - Trade Value 09:29 - Trade Companies & Merchants 11:52 - Trade StrategiesThe North Sea node will always suck a huge portion of trade out of the White Sea node unless you conquer Norway and half of the British Isles. You would benefit more from conquering provinces in the Baltic Sea node to improve trade power in Novgorod, and from conquering provinces in nodes like Kiev and Samarkand that you can use to bring more ...Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ...Optimize Trade: Focus on controlling and optimizing trade in the Baltic Sea node. Establishing a strong trade network is key to funding your ambitions. Military Expansion and Modernization. Build a Strong Army: Continue to strengthen your military, with a focus on cavalry units, which are a Polish specialty. Keep an eye on your manpower and ...Trade steering is used for two primary purposes. To move trade from areas where you have low power to areas where you are dominant, and to move trade from a node to the node where your capital is to avoid taking a trade power penalty. Trade being pushed downstream occurs wihtout a merchant in nodes other than your capital, but you cannot change ...Go to eu4 r/eu4 • by NebNay Fertile Trade steering diplomacy options doesnt seem to be working. comments sorted by Best Top New Controversial Q&A Add a Comment. NebNay • Fertile • Additional comment actions ...Go to eu4 r/eu4 • by ... Look for trade steering and light ship trade power modifiers, not sure if last one exist for custom nation. Trade efficiency and naval force limit could also be useful. But I would also add some bonuses for military or economy. Something like discipline and good produced (not sure it exist on nation designer)Military alliances and tactics: Secure France and England as allies for independence. Use diplomatic insult against Burgundy for strategic timing in conflicts.; Trade and economic growth. Trade capital and node control: Place your trade capital in the English Channel and focus on controlling strategic nodes like Genoa or Venice for maximum profit. Upgrade …Some basic rules: Build marketplaces in trade centers. Give trade centers to merchant guilds if you're comfortable with estates. They boost the trading power of a province by something like 50%. Steering trade is usually better than collecting. Build manufactories in high value trade good provinces.It may be worth it to collect in Novgorod instead of steering trade. You steer 14% of Novgorod's value to Baltic, but you only collect 48% of value in Baltic, so in effect only half of the potential profit from Novgorod gets to you - you're making ~7% of the value of Novgorod when you could be making 14%. Steering trade is generally a good idea ...Trade efficiency is the better choice, in pretty much all situations (and definitely overall). Trade efficiency is a simple modifier on how much money you collect from trade. 10% more trade efficiency = 10% more money from trade (it's additive though, so the more modifiers you get the less efficient it will be - though that only really happens ...Bring army maintenance to zero. Mothball all forts and delete the fort in evora. Set 4 light ships to protect trade in sevilla. Set 1 heavy to hunt pirates there. And set the other 2 heavy and 1 light ship to explore west africa. Portugal starts with an explorer even though you don't have the exploration idea yet.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • yuje ... and you also gain +2.5% trade steering for each trade city (+2.5% from the trade league) which increase the value of outgoing trade when you steer trade for example if your merchant ...Merchants(all of the merchants in a node, combined) that steer always steer 100% of the non-collected trade value in a node, regardless of the nations' actual trade power. That means if you only have 1% trade value in a node, but you're the only one steering and nobody is collecting in the node, you'll steer 100% of the total trade.The first 5 merchants in a node steering trade towards another (same) node, get a bonus to the trade value going in that direction. The first merchant adds 5%, the second 2.5%, the third 1.6%, the fourth 1.2% and the fifth 1%, for a total of 11.3%. But those values are then multiplied with the trade steering modifier.Every Province does produce some base value of goods dependent on development and manufacturies. This gets multiplied by +xx% goods produced. The goods produced from all provinces in a node multiplied with its price is called trade value. Each time you route this trade value through another node it gets multiplied by trade steering (up to 5 times).The tooltip for protect trade is broken so don't trust it, move around your ships to see what would be best. It is broken. It can sometimes give a vague idea and it's slightly better with respect to piracy as the system is less complex. The issue with light ships is that they increase the total power in the node.The steering system is made up of three major parts: the steering box, the suspension parts and the steering linkage. The steering box connects to the steering wheel, the suspensio...No extra steering power. HOWEVER. Mercantilism determines what kind of trade events you will get. There are a number of positive, and negative, events for both high and low mercantilism. On top of this there is a special triggered event for european powers that provides +20% More trade income IF you have mercantilism below 30%.In this case, each nation gets 50% of the ducats. Their trade power is equal so the money is split evenly. Now let's say one nation has +20% steering. That means that nation now has effectively 120 power (for the purposes of steering only). That means 120/ (120+100) = 54.5% of the ducats get sent to their node instead of the previous 50%.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... So, the goal for this run was to stack trade steering modifiers and other trade modifiers to make 1 million ducats per month, but i went a bit too far over my goal, reaching the integer limit for trade value ...Europa Universalis IV. Surprise Polynesian Triangle trade node!!! Thread starter Em Ay Ef; Start date Jun 9, 2020; Jump to latest ... can make even more money as a china or as a japan that successfully invaded china and claimed the mandate through said trade steering opportunities like steering from china, to the phillipines, to the triangle ...The trade that is not collected or steered in a trade node is divided between trade paths based on the relative trade power of trade steering nations on that node. for example; % trade power in Haleppo modes are; ottoman : 20% steering to istanbul memlük: 30% steeeing to alexandria syria: 40% collecting venice 10% doing nothing. therefore;Game kinda accurately represents historical development with trade. When trade steering is barely available most of SEA nodes are really good. You can make really good money with controlling Philippines early on. ... (historical due isolationism and Japan becoming powerhouse past EU4 timeline, but it's just weak node). Most of other nodes are ...The Islamic nation of Malacca, situated at the tip of the Malayan peninsula, offers the player an excellent starting point on the way to controlling Indonesia and Indochina. Its idea group offers substantial bonuses to trade and naval effectiveness as well as a rare treat in the form of a free merchant. A skilled player should be able to fight ...Eventually you will need Trade NI which will give you 3 more merchants. 6 is about enough to control all the trade from Asia to Constantinople. A couple other idea's and decisions will add merchants as well. Also, consider conquering to Venice and moving your capital there. It lengthens the trade route 2 stops past Constantinople.Overall, controlling provinces, building structures, protecting trade, and steering trade are all key strategies for increasing your trade power in a node in EU4. Steer Trade Trade steering is how it sounds, move the trade power from a node in the direction of your choosing.You always transfer trade power. Only if you have a merchant in the node can you steer trade in a specific direction. But you don't so another nation uses your trade power to siphon your money away to their trade node.You can fix this by placing a merchant there. 2.In this video I go over everything you need to know about the trading system in Europa Universalis 4, from the inception of trade value in provinces, to adva...if you have close to 100% of the Caribbean trade power (or, rather, if 100% of the value in the Caribbean goes to Seville), then you should steer through the Caribbean. and yes, trade steering increases the value in every node, you can actually get it to obscene levels. 1. Award.Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.HRE transferring trade power and trade steering as Austria . ... but i noticed when playing as Austria tons of countries are willing to either transfer trade power to me or steer trade. Does anyone have a strategy to go about this? ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.At base trade steering (5% value increase for one merchant), the total value of Coromandel is 60 ducats, and the output is (60x1.05) 63 ducats. However if I have 108% trade steering in Coromandel (Omani ideas + Trade ideas + TC investment), that would instead be a (5x2.08) 10.4% increase, meaning the total outflow would be 66.24 ducats.It is also very useful in Asia. You can get sick income with trade companies and a long chain of tradeflow. Trade is very nice in multiplayer because money is more important. Another important reason to get trade is if you aim at the economic hegemony. You should not aim towards trade just to get 3 diplo ideas.I got 1400 hours and just noticed theres a rare trade good called cloves : r/eu4. TOPICS. r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline.4.5K. 139K views 3 years ago EU4 Mechanics Guides. An EU4 Trade Guide focuses on teaching how Trade works in Europa Universalis IV, with a good explanation …There's a difference between trade value and trade power, and it looks like that's what's confusing you. Trade Value is what eventually turns into ducats. That flows downstream and can be steered by merchants. Trade Power is what determines your share of the Trade Value. A percentage of your trade power from provinces (but not light ships or ...AFAIK, your trade capital node is automatically collected from. You can still send a merchant to collect from your main trade node, but it's only a small % increase and generally not worth it unless you have very poor options for trade steering. Usually just look at the trade map mode and send your merchants to a place where you have decent ...A good overall source for trade information is reman’s paradox’s video on trade specifically. Besides that I can explain a few modifiers: Global trade power: modifies all your trade power, giving you more control of the trade in all nodes you have power. Trade steering: modifier that affect’s how much of the outgoing trade goes in the ...The 9.3% in your tooltip is 5% increased by about 86% trade steering. The 2.5%, 1.2% and 1.0% have no increase and the 1.7% has an increase of about 6%. So either you have more than 30% trade steering in the node or your merchants don't contribute at all, because of the tag order(or your mods change something).The Trade Steering one can get pretty dang good too if you have enough daisy chained but I prefer Governor's Mansion. Sacrifices money but you get a lot more manpower, 65% minimum autonomy (Expansion, Gov't Reform and this puppy) means you have a lot of manpower. Trade Company builds print cash anyway, you need warm bodies more.Every Province does produce some base value of goods dependent on development and manufacturies. This gets multiplied by +xx% goods produced. The goods produced from all provinces in a node multiplied with its price is called trade value. Each time you route this trade value through another node it gets multiplied by trade steering (up to 5 times).Transferring trade increases the trade value at a base 5% and is modified by trade steering. Only up to 5 tags are counted and each subsequent tag has a diminishing effect on how much they are able to increase outgoing trade value so as to not generate ludicrous sums out of nowhere.It has a value of 20 (16 in the node from provinces and 4g transferred from trade steering the previous node). You hold 50% trade power in the node, therefore you collect 10g in this node. Trading efficiency will act as a multiplier to this such as 10% or whatever, it is found on your trading tab. 3. Award.The 9.3% in your tooltip is 5% increased by about 86% trade steering. The 2.5%, 1.2% and 1.0% have no increase and the 1.7% has an increase of about 6%. So either you have more than 30% trade steering in the node or your merchants don't contribute at all, because of the tag order(or your mods change something).Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3There are 4 main types of subjects in EU4. Vassals; Marches; Personal Unions and Colonial Nations. All types of subjects use Liberty Desire; which you will generally endevour to keep below 50%; as past 50% the AI will stop paying any taxes; generally not help in wars, and becomes able to ally with other powers [And other disloyal subjects] to ...Trade steering is used for two primary purposes. To move trade from areas where you have low power to areas where you are dominant, and to move trade from a node to the node where your capital is to avoid taking a trade power penalty. Trade being pushed downstream occurs wihtout a merchant in nodes other than your capital, but you cannot change ...Trade Steering Peace Deal. I'm trying to understand the logic of AI merchant placing after I force a trade steering. Playing in Italy, if I defeat Tunis or Mamluks in a trade conflict, they steer from Tunis (or Alexandria, respectively) to Genoa. Perfect, just as I need. If I do the same with Castile or France, instead of steering from Seville ...When instructing merchants to influence a trade node to move goods from this node to the next, that is known as Trade Steering.It is a modifier to the worth of trade goods being transferred from one node to the other; up to 5 merchants flowing in to a certain direction can apply their trade steering bonus, depending on their trade power (the strongest merchant provides the largest bonus).A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... So if you were playing your game with the goal of maximizing trade steering, you could end up getting 263% or temporarily 283% trade steering. You may be able to theoretically achieve higher through tag ...Transferring trade increases the trade value at a base 5% and is modified by trade steering. Only up to 5 tags are counted and each subsequent tag has a diminishing effect on how much they are able to increase outgoing trade value so as to not generate ludicrous sums out of nowhere.Goods produced and trade efficiency are hands down the best modifiers, no contest. Stack these to the max. Colonial ideas are extremely important for securing CNs and locking down Ivory coast (or Zanzibar). +colonist is the best but it's an expensive idea. Build cost reduction is pretty good for spamming trade depots and manufactories (Build ...Trade steering comes mainly from trade cities. Each gives 2.5% and I have about 90 of them. In addition, I switched to Mamluk ideas for 25%, had Pussian trade company event for 5%, Expansion-Trade policy for 20% and Trade-Defensive for 25%. Naval tradition gives up to 100%. Trade ideas gives 25%. The rest (about 100%) comes from national missions.An EU4 Oman Guide focusing on your Eu4 Oman Starting Moves or EU4 Oman Opening Moves , explaining in detail how to conquest all of arabia and how to manage y...As you conquer more trade share, and have reached 70%+ in a node, experiment if swapping the nodes upstream to steer would net you more trade values. The higher trade share a node is, the higher trade share the next node needs to be in order for the steer to stay as profitable.This is a guide to help improve understanding of trading in EU4 . Contents. 1 Producing trade value. 2 Controlling trade nodes. 2.1 Trade power shares. 2.2 Desirable trade …Collecting trade (outside of your primary node) gives you a 50% penalty in that node and prevents you from recieving the bonus trade power from steering trade (but MIGHT be overall more valuable depending on the exact cirumstances). Collecting trade in your primary tradenode with an active merchant gives you a +10% to collected income, though ...Trade power abroad - Europa Universalis 4 Wiki. Trade power abroad. Redirect to: Trade#Trade power abroad. Retrieved from " ". This page was last edited on 6 November 2018, at 15:36. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.It is also very useful in Asia. You can get sick income with trade companies and a long chain of tradeflow. Trade is very nice in multiplayer because money is more important. Another important reason to get trade is if you aim at the economic hegemony. You should not aim towards trade just to get 3 diplo ideas.Archived post. New comments cannot be posted and votes cannot be cast. Note that giving military access does not take up a diplomatic relations slot. Only receiving military access from another country takes up a slot. Being allied and guaranteeing takes up a slot. A vassal is counted as an ally.I recommend ignoring the White Sea node and focusing instead on improving your trade power and income in Novgorod. The North Sea node will always suck a huge portion of trade out of the White Sea node unless you conquer Norway and half of the British Isles. You would benefit more from conquering provinces in the Baltic Sea node to improve trade ...cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.Jan 28, 2024. —. by. Rudi. in EU4 Tutorials. Welcome to the captivating world of Europa Universalis IV, where history, strategy, and your decisions shape the globe. In this beginner's guide, we dive into the heart of Northern Europe to explore the Kingdom of Denmark, a nation poised on the brink of greatness and regional dominance.Aug 29, 2013 · Trade and Colonization fall into that category. Researching Diplomatic Tech unlocks better ships, more advanced trade buidings and extends your colonial range. Diplomatic Ideas are the only way to get colonists and merchants (Unless you are a nation that unlocks them for free). Now with Trade Companies, you can designate certain oversea areas.start as england. wait till the 1st of december so that all values are recalculated. look at your trade power in Lübeck and remember the value. now send your light ships to protect trade in the english channel. wait till the 1st of Januar. look at your trade power in Lübeck again and see how much it changed.According to the tooltip Trading Cities get. +10% Trade Efficiency. +33% Caravan power. increases Goods produced in foreign provinces where the country has trade power. Trade is still a bit of a mystery to me and now I'm wondering if I should annex provinces with high trade power in trade nodes that lead to Venice and build a trading post.Trade steering is a bonus to trade power when deciding where the trade goes. So in the above example, let's say country B has +100% trade steering. They will still have 75% of trade pushed forward, but now country B will send 67% of that trade his direction, while country C sends 33% of trade his way.Hamburg has their capital in Lubeck so they auto-collect there, so I am not even sure they can place their merchant to steer away there. So instead they are sent to other trade nodes where they can push trade towards your home node, such as Ivory coast, Cape. 1. Award. In my GB game I have Hamburg and Benin steering trade to me (offered ...OP showed list of bonuses to global trade power which make it seem like this is the only important thing (obviously, high global trade power can get you control over many trade nodes which is important) but the most important bonus is trade steering (+2.5% per league member), which increase trade value between nodes.Trade steering only does anything once you've consolidated multiple consecutive nodes and by that point your economy is beginning to snowball which makes it pretty winmore. Not to mention that it's only like +1.66% trade value per transfer which is really small.Dec 18, 2022 ... Live on Twitch! - http://www.twitch.tv/thesocialstreamers Join our Discord! - https://discord.gg/sg8MGmG Help us out on Patreon: ...May 28, 2023 · Europa Universalis IV. Steer trade power - effect in home node? Thread starter jez9999; Start date May 28, 2023; Jump to ... or Eastern Europe, would be more useful to require transfer trade power instead of steering, as both tags are already steering to the same node. Reply. Report. Maxxie42 Lt. General. 25 Badges. Oct 18, 2019 1.204 …Domestic trade power is trade power from provinces in nodes where you control more than 50% of the provincial trade power or have your home node. All other trade power from provinces is foreign Global trade power affects every source of trade power you have including light ships so it is always the best trade power modifier to get.Trade winds certainly made it easier to sail one way vs another, but they didn't block passage. I could see that manifesting itself in a bonus to trade steering that follows the trade winds, but it shouldn't fix the direction in one way or another.Where 0 is the home node, 2 the colonies, and 1 an intermediate node, and these values are after trade ships have been used and with the trade steering bonus of 30% added. If you used 2 merchants to steer from 2 and 1 you would end up with 0.8(0.7 * 60 + 30) = 57.6 + a few % boost from steering.Domestic trade power is trade power from provinces in nodes where you control more than 50% of the provincial trade power or have your home node. All other trade power from provinces is foreign Global trade power affects every source of trade power you have including light ships so it is always the best trade power modifier to get.Thieving Bastard's Trade Mod. - Adds some trade routes and makes the map more logical. - Being England isn't an instant-win trade button anymore. HOORAY FOR MAYHEM! - Tries to remain as historically accurate as possible, still adding trade steering possibilities. - Fixed few bugs on the vanilla trade map. - If you absolutely hate some route in ...It may be worth it to collect in Novgorod instead of steering trade. You steer 14% of Novgorod's value to Baltic, but you only collect 48% of value in Baltic, so in effect only half of the potential profit from Novgorod gets to you - you're making ~7% of the value of Novgorod when you could be making 14%. Steering trade is generally a good idea ...Victrixy May 24, 2018 @ 12:05am. Yes, it is worthwhile to put light ships to protect trade. But you should concentrate in specific bottle neck that will help steering trade value to the trade node that you desired. And no, 6 light ships /= 6 times profit. When you put light ships on protect trade mission, they add trade power to the trade node ...Trade power is your power in a node. You can view your current trade power in the trade map mode as a percentage (eg: 45%). In order to get more of it, you can: Take provinces in the trade node. Send your light ships to protect trade in the trade node. Send a merchant.Let's talk about Trade Steering in EU4.This video is part of a series of guides for Europa Universalis 4. ... Let's talk about Trade Steering in EU4.This video is part of a series of guides for ...Trade steering is applied as a multiplicative bonus to trade power used for steering when determining which outgoing node trade is steered to. Additionally it is used to increase the trade value that a nation steers in a given direction. At a base rate, trade value steered towards the next node increases by 5%, however this is increased by the ...Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ...You are collecting trade value in a specific node, using the power that is there. There are two ways to do this. First, it happens automatically in your "Main Trading City" also referred to as your Home node, or Capital. (With Wealth of Nations DLC your Main Trading City may move independent of your capital).The circle is possibly problematic even if you removed the trade steering boost to value, because the trade will hit each node many times before the value is small enough it can't go further (i.e. if the game tracks down to .01 ducats, then once the value is down to .01 ducats presumably the majority power collecting in the node would collect ...R5: Started with Oman (they have the best national ideas for this challenge with +33% Trade Steering), farmed as many unique mission trees as possible (Deccan, Yemen, Netherlands, Ireland, Orissa, Poland, Ruthenia, Scotland) before finally forming the End-game tag Great Britain. Goal: Maximize two values: Goods Produced & Trade Steering.Trade efficiency is the better choice, in pretty much all situations (and definitely overall). Trade efficiency is a simple modifier on how much money you collect from trade. 10% more trade efficiency = 10% more money from trade (it's additive though, so the more modifiers you get the less efficient it will be - though that only really happens ...Transfer Trade Power: Half of the defeated trade power in every node where they are present now belong to you. Steer Trade: The defeated country is forced to steer all their trade power towards your Trade Capital instead of transferring it or collecting elsewhere. I would probably choose Steer Trade if I were you.Every Province does produce some base value of goods dependent on development and manufacturies. This gets multiplied by +xx% goods produced. The goods produced from all provinces in a node multiplied with its price is called trade value. Each time you route this trade value through another node it gets multiplied by trade steering (up to 5 times).The function of a steering committee is to provide support, advocacy and enablement for the projects which they oversee. A steering committee is not designed to actually manage or ...Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ...Billbabble's 8 point plan for large income. 1. Get as large an empire as possible. Make sure to conquer long chains of trade nodes, and make sure to conquer the whole node. Otherwise your trade will be intercepted. Consider switching to a religion with a trade bonus, this is obviously best done early on. Europa Universalis IV. Trade transfer vs collecting. Protecting trade. A little help. Kuantum. Oct 5, 20

Archived post. New comments cannot be posted and votes cannot be cast. Note that giving military access does not take up a diplomatic relations slot. Only receiving military access from another country takes up a slot. Being allied and guaranteeing takes up a slot. A vassal is counted as an ally.Trade and Colonization fall into that category. Researching Diplomatic Tech unlocks better ships, more advanced trade buidings and extends your colonial range. Diplomatic Ideas are the only way to get colonists and merchants (Unless you are a nation that unlocks them for free). Now with Trade Companies, you can designate certain oversea areas.Go to eu4. r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. •. caifanvf. ADMIN MOD. This guy managed to earn 12269.04 trade income per month...Trade companies have 90% minimum autonomy for manpower and tax, 45% in prod and 0% autonomy applied to trade power. So youd be losing half your gold by putting it in a trade company. At 10 dip dev a gold mine makes around 6.66 ducats a month, so to make it worth, the trade power added from tc'ing Gold Coast should get you at least 3 ducats to ...The economic benefit to a trade league mostly comes from trade steering IMO, and trade steering is most impactful if you have a long chain of nodes that you nearly fully control, e.g. if you expand towards India/Indonesia. If most of your trade is coming from 1 or 2 hops away from Venice then trade steering won't have a huge benefit.2891 hours in, I just learned you can select which trade node you steer to. I've always thought that the main reason trade is so stupidly confusing is that you can't change the trade node you steer towards. I've seen many situations where the trade steering algorithm just gets it wrong and I've settled with the second best merchant ...2891 hours in, I just learned you can select which trade node you steer to. I've always thought that the main reason trade is so stupidly confusing is that you can't change the trade node you steer towards. I've seen many situations where the trade steering algorithm just gets it wrong and I've settled with the second best merchant ...Remember that trade steering has a snowball effect. One player steering trade out node grants a 20% boost to the value leaving the node (1$ leaving the node turns into 1.2$ arriving at the downstream node). This benefit is accumulates with each player steering trade out of a node for a benefit of up to 46%.Go to eu4 r/eu4 • by HoundDOgBlue. Playing a chill Korea game, should I be steering all trade to Beijing? I'm playing a chill, tall Korea game where I slowly expand out and complete my mission tree. I've taken exploration ideas to try and get a couple few colonial nations in Cascadia, California and Mexico and I've TC'd some land in the ...The amount of trade value that you collect can vary wildly; if for example you steer 90% of the trade value down two nodes at a 10% value increase due to merchants steering trade, and lose 20% to the local node in between, you end up with 1.2 *.9 *1.1 *.8 * 1.1 = 1.045 extra ducats worth of trade in your home node per year.In this video titled EU4 Releasables - One Of THE BEST DAIMYOS DOESN'T EXIST In 1444 I do a playthrough as Chosokabe after releasing it from Ashikaga and I t...if you have close to 100% of the Caribbean trade power (or, rather, if 100% of the value in the Caribbean goes to Seville), then you should steer through the Caribbean. and yes, trade steering increases the value in every node, you can actually get it to obscene levels. 1. Award.You are collecting trade value in a specific node, using the power that is there. There are two ways to do this. First, it happens automatically in your "Main Trading City" also referred to as your Home node, or Capital. (With Wealth of Nations DLC your Main Trading City may move independent of your capital).Gavetta0 • 7 yr. ago. Each merchant steering gives a 10% modifier to your global trade power in the home node. Collecting outside your home node on the other hand gives maluses and no advantage in home node. 3. Reply. jonaskid • 7 yr. ago. Thanks for the explanation, that makes it more reasonable now. 2.Trade steering is more important when you have long trade networks. Ie pushing Asian trade value all the way back to Europe. That's because steering boosts the value cumulatively as it goes through each node. Trade efficiency is just a boost to the amount of money trade makes you right at the end. 4.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Yes, you lose out 2 trade steering bonus, but it's still a net loss due to a bigger portion being siphoned from Basra and Persia. It's the same reasoning where if you have 90%+ in ...Build a Workshop or Counting house building in targeted province. Gain 10 Burghers Loyalty. If crown land share is less than 15% and Burghers land share is more than 10% : take_estate_land_share_small = { estate = estate_burghers } Else, province gains 1 base production. Build a University in X. Is a Republic.A coastal province has +25% trade power, a trade company province has +100% trade power, and a trade power building has +50/+100/+125% trade power; when combined with other trade power modifiers, a nation that grabs and develops a few centres of trade in a trade node will get the majority of trade power with a minority of …Make sure you have the Trade Company investment that gives +50 trade steering in Ragusa. Also, if you set up a bunch of OPM vassals/trade league members in Venice, you will benefit from all of their merchants steering trade to Venice. ... RP is fine, but EU4 trade network is hardcoded, so the game really wants you to take both Genoa and Venice ...Very short summary of the things: Trade steering: Increases the trade power used to steer trade when you do just that with a merchant, also increases the amount of extra trade value that is generated in this steering a bit (base +7% with one merchant steering in a direction, multiplied with trade steering modifiers) Trade efficiency: Extra ...The benefits are subtle, the trade city enters your trade league so you get 50% of their trade power. you also get a small bonus to trade steering (and if i remember correctly some time back people demonstarted how powerful that can be by creating a stack overflow with their trade income). the province also get a goods produced modifier up to +50% depending on your trade power in the node.Billbabble's 8 point plan for large income. 1. Get as large an empire as possible. Make sure to conquer long chains of trade nodes, and make sure to conquer the whole node. Otherwise your trade will be intercepted. Consider switching to a religion with a trade bonus, this is obviously best done early on.Jan 28, 2015 · The trade that is not collected or steered in a trade node is divided between trade paths based on the relative trade power of trade steering nations on that node. for example; % trade power in Haleppo modes are; ottoman : 20% steering to istanbul memlük: 30% steeeing to alexandria syria: 40% collecting venice 10% doing nothing. therefore;cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.The way eu trade works with trade power and trade steering and power transfer would make shifting trade nodes absolutely broken. The reason its all fixed is because not having it fixed would result in infinite money from forming a circle. And when i say infinite i dont mean 100k or so per month i mean the kind of infinite that crashes the computerAug 13, 2013 · Lets assume that both states have indentical trade power, but that England has superior trade steering. England will gain more of the outgoing trade in London, as the trade steering will make that English merchant more effective, despite the fact that England and France have identical trade power.Jan 21, 2024. —. by. Rudi. in EU4 Tutorials. Embark on a strategic journey with Holland, a hidden gem in Europa Universalis IV. This compact guide introduces you to the thrilling challenge of transforming Holland, a modest but prosperous region, into a dominant trading and naval force in 15th-century Europe. Perfect for newcomers and seasoned ...OP showed list of bonuses to global trade power which make it seem like this is the only important thing (obviously, high global trade power can get you control over many trade nodes which is important) but the most important bonus is trade steering (+2.5% per league member), which increase trade value between nodes.With planning and strategy, and a twist of EU4 Luck, players can rise above this challenging start and transform EU4 Gotland into a significant regional power. Its strategic position in the Baltic Sea allows players to control critical trade routes, potentially steering EU4 Gotland away from historical obscurity towards a path of Baltic domination.TIL trade steering also increases trade value after 2.6k hrs in the game. Tip. Strictly speaking not "today", but I recently discovered that "Trade steering" also increases trade value by (5%* (Trade steering/100)) in addition to giving trade power a multiplier. To be fair, the modifier is still of lesser significance in the grander scheme of ...Go to eu4 r/eu4 • by [deleted] Trade steering . So I am playing as Portugal and I have sizable amounts of trade power in coromandel, zanzibar and malaca (and trade nodes upstream from those). Is it best to steer trade directly into the cape of good hope node from these 3 nodes, or to steer the trade through every node (scs -> malaca -> bengal ...I can answer 1,2 and 4, but am unsure about 3. 1) Money kept in the node is based on the relative trade power of all countries who have that node as their main trade node compared to all countries trying to steer the money elsewhere. You can decrease the money leaving your trade node by increasing your trade power.Go to eu4 r/eu4 • by ... Trade steering, trade efficiency, navy tradition (+ maybe decay) are the most important; trade power and light ship cost are worth having but not absolutely critical. I wouldn't take 100% trade-related ideas, but instead use some slots for sword/paper ideas to help you expand, and also to mitigate the unbalanced ideas ...2. In the Trade map mode, go to your capital (hotkey: “Home”). The trade node that it belongs to is your main source of trade income. Click to Open Its Trade Node UI. 3. Click on a trade node’s icon (the bigger one with the numbers) to open its UI. The top of it will show its connected trade nodes.Another blanket strategy on how to kick start your ecommy is to spam manufatories and workshops. How it works is to build manufactories in every good trade good province regardless of dev. Then when admin 11 or mill 11, take out the 5 cheap loans using the estates and combine it with the mission that gives -10% build cost and -10% build time ...Rounding errors will cause them to keep 0.1 trade power in Lübeck. Whether this 0.1 trade power is enough to drag forward 20% of the node's value is dependant on various factors such as Dutch trade steering capability, other countries possessing trade power in Lübeck, and much more.Trade steering is how effective your merchants are at pushing trade toward other nodes, i.e. the "transfer trade power" button when you look at a trade node. If you look at the trade tab (F1 >> 4) it tells you exactly what it does when you mouse over it :P. #1. Showing 1 - 1 of 1 comments.Yes, but there is a cost trade-off. To do this: remove the specific all provinces from the area where you purchased the initial investment for the trade company. This will remove the investment from the entire trade company and you'll be able to purchase a new investment elsewhere. You'll also lose any area investments you had purchased.The conclusion is: The "Silk Road" via Aleppo may be the best route. The Ottomans can dominate five centers of trade with reasonable difficulty: Aleppo, Persia, Samarkand (which has great incoming feeders that are outside of scope), Basra, & Hormuz. Collectively, these can steer significant value to Istanbul.326K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Steering bonus will work as long as a merchant is there doing the steer, doesn't matter if it's you, your vassal, or your enemies. This is the one that boosts 5/2.5/1.25/0.62% trade value for having 1/2/3/4/5 merchants of different nations steering, and amplified by trade steering modifier from the merchant's nation.Europa Universalis 4 Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 ... Ouchi: global Trade power +20%, a merchant, trade steering +15% and trade efficiency +10% Kono: Naval force limit +25%, naval morale +20%, galley combat ability +15% cost -20%, yearly naval ...Very short summary of the things: Trade steering: Increases the trade power used to steer trade when you do just that with a merchant, also increases the amount of extra trade value that is generated in this steering a bit (base +7% with one merchant steering in a direction, multiplied with trade steering modifiers) Trade efficiency: Extra ...cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.#eu4 #europauniversalis4 TOP 5 Best Steering Trade Nodes you need to CONTROL in Europa Universalis 4Trade in Europa Universalis 4 is the source of great weal...Trade steering is a modifier that is added when you steer. For example if you have 10 Trade power in a node and 10% Trade steering you are able to steer 10* (1+0.10) = 11 Trade power. Dont confuse this with the Multiple merchant bonus that adds trade value while steering! Caravan power (I know this only applies to inland nodes, but I don't know ...Thieving Bastard's Trade Mod. - Adds some trade routes and makes the map more logical. - Being England isn't an instant-win trade button anymore. HOORAY FOR MAYHEM! - Tries to remain as historically accurate as possible, still adding trade steering possibilities. - Fixed few bugs on the vanilla trade map. - If you absolutely hate some route in ...Getting the highest trade income requires you to collect in the node where your main trade city is in. Switching it costs points, so I would rather keep collecting in Lisboa/Sevilla and increasing your trade power in the Ivory Coast by adding more light ships. You get an additional 10% bonus per trade mode you steer through.Step 2. Look what nodes feed into that node. Find the node which has the highest trade value (incoming trade + locally produced) and put a merchant there to steer the trade towards your home node. The more trade arrives in your home node, the more money you get.Trade steering increases steering trade power and the Multiple Merchant Bonus. The increase of the multiple merchant bonus is 2.5% in the best case. So Trade Steering is only viable if you do not control the majority of trade power. If you control the majority of the trade power in a node the Trade Value is the best investment by far. 6. cywang86.It is also very useful in Asia. You can get sick income with trade companies and a long chain of tradeflow. Trade is very nice in multiplayer because money is more important. Another important reason to get trade is if you aim at the economic hegemony. You should not aim towards trade just to get 3 diplo ideas.Where to steer trade to as Oman. Advice Wanted. Playing as Oman and I pretty mich have to chosen between steering towards Hormuz node and having the Zanzibar node be basically useless or steering towards Zanzibar and having Hormuz be useless. I know this is probably a no but is there any modifier anywhere in the game at all that lets you have 2 ...The event ID guide for Europa Universalis IV command event. Award. Favorite. Favorited. Unfavorite. Share. Created by. Butter Offline Category: Game Modes, Modding or ... 5 Years of +10% Trade Steering. ideagroups.1306 - 5 Years of +5% Heavy Ship Power. ideagroups.1307 - 5 Years of +5% Light Ship Power and 10% Trade Steering. ...Trade flows towards the bottom, and the focus was on creating a clear path without a lot of criscrossing, a goal that was achieved surprisingly well given my initial expectations. I colour-coded by region (red = start/end of trade flow) but I did not have as a goal to represent geographic accuracy when placing the nodes, only visualizing the ...I take it that to get any money from trade you need to place a merchant in a trade node where you own territory and then he collects some of the trade income for your nation. But most nations start out with two merchants and only one trade...After global trade disable option to create your own end node so as trade will fixate pernamently with flows, from now on, game now enable you to create 1 of 3 different trading post in a strait. +10% trade steering / +10% trade power / +1 merchant. Trade steering is more important when you have long trade networks. Ie pushing Asian tra

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